
(One note, though: if you're GMing, bring lots of pictures in case your players don't bring any. (The character sheets, which look like badly scribbled psychiatric charts, also help.) Other than taking a while, though, it worked really well to get everyone into the mindset of Unknown Armies. Being older types who cut our teeth on World of Darkness and Call of Cthulhu (and for one of us, AD&D), a lot of the new-wave indie design is different enough that it requires a bit more headspace. So that's probably a feature rather than a bug.

On the other hand, the character creation mini-game is its own thing, and at the end of it, you have a sweet prop like this: (Call it four or five hours, maybe.) On the one hand, that's a long time for character creation - I ran a UA2 one shot where an avatar of the Merchant was holding an occult Swap Meet, and we had time to create characters and play the adventure. We've so far played two three-hour sessions about a week apart character creation took four of those hours, with the understanding that everybody looked over my handouts and their character sheets in the intervening week to understand the concepts a little better. It seriously took almost no time at all.)

(As a side note, we updated her UA2 character to UA3 in about ten minutes. Nicole has previously played several Unknown Armies one shots (five, I think), as well as my Truth Shall Set You Free campaign. She has also just played "Joy and Sorrow." He's previously played "Joy and Sorrow" from One Shots, and that's it.

Me, with all the nonsense that entails.My playtest group and I haven't had much of an opportunity to play yet (and the rules we did use encompass all the standard make-a-skill-check stuff that you don't really need a playtest to discuss), so this will primarily cover character creation.įor background, the group is a subset of the Bread and Circuses group (just myself and three players, solely on the principle that three are easier to schedule than four or five, particularly when the players are two couples, so you're functionally only scheduling around two groups), and comprises the following: (Before we get started, further information is available: interested parties can read my Unknown Armies 1st/2nd edition review, or my review of the UA3 Gamma playtest.)
